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I'm not an expert at all, but my understanding is that Gaussian splatting is essentially a rendering technique. Normally, you'd take actual data, like a set of
by mafuyu 2y ago
I'm not an expert at all, but my understanding is that Gaussian splatting is essentially a rendering technique. Normally, you'd take actual data, like a set of photos, and optimize some Gaussians against it to arrive at a volumetric representation. In the case of AI-generated splats, it's kinda flipped. Instead of optimizing against a known ground truth, the AI is generating Gaussians to be rendered. The insight of this paper is that we already have great statistical tools for numerically estimating ground truth based on a bunch of Gaussians, so why not just apply those?