3 ms·
In planetary rendering circles, the cubified sphere is a great method and I'm glad he went over that here. I should say you do get distortion where the cube fa
by evilturnip 2y ago
In planetary rendering circles, the cubified sphere is a great method and I'm glad he went over that here.
I should say you do get distortion where the cube faces meet at the edges. May or may not be a problem depending on how your texturing.
- tylermw 2y agoI remapped the UV coords based on the spherical projection of the mesh after subdividing, so there should be minimal distortion, especially compared the UV sphere. There is a slightly higher density of vertices where the edges of the cube used to be, but it's small compared to the UV sphere's extreme convergence at the poles.