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One major problem with the Vision Pro as a devkit is it's extremely locked down. The only significant AR experiences you can create are those already anticipate
by dwallin 2y ago
One major problem with the Vision Pro as a devkit is it's extremely locked down. The only significant AR experiences you can create are those already anticipated by Apple and compatible with their privacy expectations.
IMO this was a huge mistake. This is a completely new form factor, not an established market. You need people doing significant experimentation, and to be able to create compelling new experiences that your in-house staff haven't even dreamed of. It's fine if you have a user-friendly default, but there should be some way to opt into a professional mode that opens up more possibilities for novel experiences.
- j45 2y agoGoogle Glass was pretty locked down too iirc. Still was a neat device.
- Rinzler89 2y agoGoogle Glasses were significantly lighter and cheaper since they had the same form factor as regular glasses people wear, not some heavy Robocop headset tethered to a brick in your pocket. How Apple imagined that clunky form factor would be appealing to general consumers outside the most avid afluent fans is beyond me. If they wanted it to be a devkit they should have just market it and sold it at a masive discount directly to app developers unlocked with no strictions so they can experiment in finding that "killer app". Unfortunately Apple's way too corporate, proud and stuck up to think liberally like that. Google didn't hide the fat that Glasses was mostly a devkit for tinkerers and pretend it was a ready-to-market product, and it served that purpose for that niche.
- CamperBob2 2y agoGoogle Glass was pretty locked down too iirc And it's gone, too. Gee, I wonder if there's a pattern here.
- verdverm 2y agoHololens 2 was the best experience of all of them, also shut down The issue is a hardware miniaturization one, I used think whoever creates the first real smart glasses is in an advantageous position, but the likes of Apple and Google can likely roll their own quickly once that time draws near. They already own the software stacks, which is really what you want to own. AR glasses will have dozens of comparable vendors when they break the wall down
- delta_p_delta_x 2y agoRegardless of locked-down-ness, I think Google Glass—and if it had seen continued development, real spectacles with some sort of miniaturised electronics and a HUD on the lenses—would've been so much more useful than any giant, heavy VR headset.
- dylan604 2y agoIt's locked down as it's the only device with the features it provides. So if you want to use those features, your designing for the one device.
- talldayo 2y agoOpenXR says hi.
- dylan604 2y agoUm, okay. I have never heard of this, so for others: https://en.wikipedia.org/wiki/OpenXR https://en.wikipedia.org/wiki/OpenXR After that, again, if only a single device has features that no other device has, what's this "open" going to do for you?
- ffsm8 2y agoUh, all established VR headsets support it? I mean the support is technically in the browser, not the VR headset - but still...
- dylan604 2y agoIf they don't have the sensors.... I'm not talking about VisionPro supporting OpenXR. I'm talking about OpenXR having the support for the sensors. If it has it, that's impressive since no other headset has the same sensors to the level of the VisionPro
- murkantilism 2y agoOpenXR supports cameras, IR, LiDAR, and LED sensors - everything that the VisionPro has. Whether or not it supports the specific sensors Apple chose is entirely up to Apple.
- dylan604 2y ago
- throwAGIway 2y agoThey just announced full WebXR support