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> I do wonder if there are such study cases of how people get used to a new UI/UX or completely different environments I learned 3d modeling in 3ds Max as a ki
by kaibee 2y ago
> I do wonder if there are such study cases of how people get used to a new UI/UX or completely different environments
I learned 3d modeling in 3ds Max as a kid, but many years and a CS degree later, I ended up switching to Blender because the license cost of 3ds Max was absolutely mental for a hobbyist ($3,000ish?). This was after the Blender renaissance where they overhauled their UI and stuff. But it wasn't my first time trying to switch to Blender from 3ds Max. In terms of features and workflow, both are very similar (and I actually like some things in Blender more), but it's the little differences that end up bugging you in my experience. Like some alt-mode of a feature being missing. Or the camera handling differently from how you're used to.
I'm currently going through this again now, switching from Unity to Stride game engine. At a quick glance, they're extremely similar, but that's almost worse. It's like coming home to your house and finding that it was replaced with an identical house.