4 ms·
I’m not sure I’m following the distinction you’re trying to draw. SimCity is a simulation — just a simplistic one with many simplifications and short cuts. It’
by yellow_postit 2y ago
I’m not sure I’m following the distinction you’re trying to draw. SimCity is a simulation — just a simplistic one with many simplifications and short cuts.
It’s a toy model.
There’s always simplifications made in any model — SimCity’s happened to be made with “fun” in mind.
- sillysaurusx 2y agoThat’s actually the point. SimCity was made to be fun, not to be a simulation. To put the dissonance in clearer terms, imagine a book described as "Analyzing interpersonal relationships through the lens of The Sims". Would you take it seriously? It doesn’t seem like a pedantic distinction to say that the goals of SimCity are different from the goals of simulating reality.
- Retric 2y agoThe point is SimCity is no more a simulation than Monopoly is. The rules of both are explicitly set up to be fun not a simplification of some model.
- chgs 2y agoI’m not convinced anyone described monopoly as fun
- rightbyte 2y agoIt's mostly that the rules are propagated by hearsay from 10 yo:s. If you don't add all the house rules all kids use to prolong the game, it is quite playable. For some reason alot of kids love it. I think handling money is the main lure.
- voidfunc 2y agoIt can be a straight up ruthless experience if you play it by the rules as written rather than adding shitty house rules. I love playing with other adults that know how to play.
- MenhirMike 2y agoWhat's fascinating is that some of those house rules seemed to have come up independently in places all around the world. For example, the stupid free parking jackpot. (I assume that Hasbro added it to the manual as a house rule at some point?) And yeah, getting money and property is fun! But the game is supposed to be a 30-45 minute experience.
- ianburrell 2y agoThe reason is probably because Monopoly as written is short and brutal. Which isn't fun for families. So people add rules to make more fair. Which has result of making it last longer and turn into slog. The solution is for families other games which are better suited especially for younger kids. But Monopoly has established itself as universal family board game.
- bigstrat2003 2y agoI think Monopoly is very fun, and I think the vocal haters online are obnoxious as hell. It's snobbery, but for board game nerds.
- vsuperpower2020 2y agoI think Monopoly is awful, and I think the vocal minority of people who like it are obnoxious as hell.
- smrq 2y agoThe funny thing about this is that Monopoly was designed to be a simulation of capitalism rather than a fun game. So it's arguably less of a simulation.
- Retric 2y agoNot quite the goal was to be illustrative not a simulation.
- Terr_ 2y ago> The point is SimCity is no more a simulation than Monopoly is. Simulation or Game is a false dichotomy, there's plenty of opportunity for overlap. Consider the original X-COM: obviously a game, yet also a simulation, not withstanding that the situation it was trying to simulate was not real. Units with individual statistics, status effects, individual gear with weights and placements that affected movement and actions, etc. Another example to consider might be the Napoleonic warfare origins of Dungeons & Dragons.
- Retric 2y agoOverlap is coincidental, yes people may be doing similar kinds of things in a game. But Microsoft flight ‘simulator’ doesn’t come with a bunch of built in systems for handling loss of hydraulic pressure the way actual training systems do. The general public doesn’t want to spend time memorizing checklists for minor systems issues etc. The other kind of simulation where people are trying to understand how systems interact is even further removed in how they are used. Running the exact same hour plus simulation repeatedly while only changing initial conditions isn’t fun, but it can be informative.
- lupire 2y agoMSFS is a flight simulator, not an aircraft operations simulator. Similar, but different.
- Retric 2y agoMSFS can be used as a flight simulator but the default c172 is unrealistically easy to fly. That’s exactly the kind of thing you see in games which care more about fun than realism. So people can argue around MSFS’s trim modeling, ground modeling etc, but the issue isn’t with the physics engine’s specific compromises it’s a more fundamental problem.
- outside1234 2y agoI think he is actually trying to say it IS a simulation and NOT emulating the real world. At least in the hardware world, there are simulators (which are faux short cut versions that work reasonably like the real thing) and emulators (which are software versions that act exactly like the real thing, but usually are very slow)