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Building SimCity only talks about pre-EA SimCity. So there's SimCity, SimCity 2000, and SimCity for SNES, but not much else—aside from how SimCity 3000 was a tr
by chaimgingold 2y ago
Building SimCity only talks about pre-EA SimCity. So there's SimCity, SimCity 2000, and SimCity for SNES, but not much else—aside from how SimCity 3000 was a train wreck that helped destroy Maxis.
- chaimgingold 2y agoPC Gamer just ran a piece on some of the Nintendo history in there. Includes a fun old pic of Will Wright, Shigeru Miyamoto, and Jeff Braun. https://www.pcgamer.com/games/sim/in-1989-a-nintendo-bigwig-licensed-simcity-on-the-spot-by-sliding-a-million-dollar-check-across-the-table/ https://www.pcgamer.com/games/sim/in-1989-a-nintendo-bigwig-...
- michaelt 2y ago> SimCity 3000 was a train wreck that helped destroy Maxis. Wikipedia makes SimCity 3000 sound fairly well received [1] - I thought it was the 2013 online-only SimCity that was the train wreck that destroyed Maxis? [1] https://en.wikipedia.org/wiki/SimCity_3000#Reception https://en.wikipedia.org/wiki/SimCity_3000#Reception
- rifty 2y agoI suppose the idea is that while the SimCity Maxis studio met its true end later after SimCity(2013) [1], Maxis the company was destroyed earlier. They had originally tried and failed to make SimCity 3000 be a full 3D game. It was only designed into its successful form after the acquisition by EA. LGR did a retrospective on the game and it provides some context for the state pre-EA Maxis was in when they started SimCity 3000.[2] 1. The Sims is again branded as developed by Maxis. 2. https://youtu.be/MngTH_mh_Is?si=ERGNYzGHeDkPXOO2 https://youtu.be/MngTH_mh_Is?si=ERGNYzGHeDkPXOO2