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That's a good point. I was originally disappointed with the item system in Diablo 3, but I quickly realized it doesn't matter as much as I would have expected.
by alex_c 14y ago
That's a good point. I was originally disappointed with the item system in Diablo 3, but I quickly realized it doesn't matter as much as I would have expected.
The core gameplay feels a lot more solid and fun than in Diablo 2, and that's what makes me think the game will be successful in the long term. Itemization and difficulty can and will be tweaked after release, but it's much harder to fix the gameplay if it isn't fun.
However, I stand by my argument about the game's addictiveness (in the literal sense) in its current form. Many will see this as a good thing :)
- intended 14y agoIf you want challenge through gameplay, for example a Dwarf Fortress player, then you are a very different creature than someone who is there for loot/run efficiency. Wouldn't changing the game type/changing expectations like this make them lose a lot of players? As an extension - wouldn't the RMAH launch delay will end up costing Blizzard more than they anticipate, since its pretty much the Key stone of D3s item/economy. But yes, the changes in the reward schedules will make it a lot less addictive.