4 ms·
LOD optimizations are pretty common and standard too https://en.wikipedia.org/wiki/Level_of_detail_(computer_graphics) https://en.wikipedia.org/wiki/Level_of_d
by bavell 2y ago
LOD optimizations are pretty common and standard too
https://en.wikipedia.org/wiki/Level_of_detail_(computer_graphics) https://en.wikipedia.org/wiki/Level_of_detail_(computer_grap...
- zem 2y agoI don't think LOD optimisations are enough when you are in the middle of a solid with complex holes in it, but that's a detail (no pun intended) - there are doubtless lots of other techniques you can apply. but my larger point was whatever optimisations you make, performance when looking at the entire city from the outside is likely to be better than looking at some part of it from the inside.