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This is only partially true, and not relevant in most cases. In game development, my primary field of expertise, the notion of a static codebase is largely a m
by stephc_int13 2y ago
This is only partially true, and not relevant in most cases.
In game development, my primary field of expertise, the notion of a static codebase is largely a myth until the project nears completion.
Most projects span several years, during which the code undergoes continuous evolution.
In this context, code must be as fluid/malleable as possible, because its entire structure is likely to change several times, to add and remove features, to improve performance, to fix bugs and sometimes for even deeper rework.
If the already written code is hard to read, these iterative modifications become unnecessarily arduous.
- Jensson 2y ago> the notion of a static codebase is largely a myth They are called game engines or physics engines etc. Everyone works with a ton of very well made code every day, you just don't think much about those since they don't cause problems.