4 ms·
Unsure of how authoritative this is, but this article[0] seems to imply it's a matter of branding. > The efficiency of executing threads in groups, which is kn
by VyseofArcadia 2y ago
Unsure of how authoritative this is, but this article[0] seems to imply it's a matter of branding.
> The efficiency of executing threads in groups, which is known as warps in NVIDIA and wavefronts in AMD, is crucial for maximizing core utilization.
[0] https://www.xda-developers.com/how-does-a-graphics-card-actually-work/ https://www.xda-developers.com/how-does-a-graphics-card-actu...
- logicchains 2y agoROCm also refers to them as warps https://rocm.docs.amd.com/projects/HIP/en/latest/understand/hardware_implementation.html https://rocm.docs.amd.com/projects/HIP/en/latest/understand/... : >The threads are executed in groupings called warps. The amount of threads making up a warp is architecture dependent. On AMD GPUs the warp size is commonly 64 threads, except in RDNA architectures which can utilize a warp size of 32 or 64 respectively. The warp size of supported AMD GPUs is listed in the Accelerator and GPU hardware specifications. NVIDIA GPUs have a warp size of 32.
- int_19h 2y agoIt actually kinda makes some sense when you realize that "warp" is a reference to warp threads in actual weaving: https://en.wikipedia.org/wiki/Warp_and_weft https://en.wikipedia.org/wiki/Warp_and_weft.