3 ms·
There wasn't any graphical output or any frame rate to speak of in the sense you are thinking. The output would appear printed, like this: https://www.cs.brand
by moconnor 2y ago
There wasn't any graphical output or any frame rate to speak of in the sense you are thinking. The output would appear printed, like this:
https://www.cs.brandeis.edu/~storer/LunarLander/LunarLander/LunarLanderSampleOutputPage2.jpg https://www.cs.brandeis.edu/~storer/LunarLander/LunarLander/...
Only updating the mass/acceleration at ten-second intervals would be wildly incorrect!
- zug_zug 2y agoOh, thanks. There was an arcade game called Lunar Lander and I thought that this was the exact same thing, and I guess I didn't pay much attention to the pictures.
- vlovich123 2y agoJust because your displaying results in 10s increments doesn’t mean anything about the simulation frame rate. You could still simulation 10k frames at 1ms granularity between the results printed each ms. The challenge is computational for a 1960s machine and a closed form solution is sensible here for that reason.