3 ms·
I don't know that your assumptions on margins is accurate. Triple-A titles have a ton of art, sound, and gameplay value that seems costly to produce. Mobile ga
by coryl 14y ago
I don't know that your assumptions on margins is accurate. Triple-A titles have a ton of art, sound, and gameplay value that seems costly to produce.
Mobile games pricing however, is largely based on cheap consumers who for whatever reason, aren't willing to move far from a 99c price point. That might be okay for some games, because you can do tons of volume, and your distribution costs are nil except for 30% gross fee. However, just because you can get a Triple-A quality port on your phone or tablet (Deadspace, Rainbow Six) for a few bucks doesn't mean its at all economically viable for studios to price it at those ranges.