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It is hard, but don't forget that toys are learning tools too! You can learn a lot without overtly feeling like you're studying. An example is playing a "learn
by lovethevoid 2y ago
It is hard, but don't forget that toys are learning tools too! You can learn a lot without overtly feeling like you're studying. An example is playing a "learn math" game vs playing Slay the Spire which innately includes a lot of math you have to grasp. Or Hue to understand color theory and color grading without it ever feeling like a "lesson". Kerbal Space Program for basic physics, Portal for momentum and logic (Portal 2 can be great for coop sessions where they figure out how to collaborate and communicate through tough problems that seem impossible).
A lot of the lack of curiosity is because so many kids are taught to view curiosity as boring, rather than fostering that curiosity as just another form of play.
There are even things like minecraft plugins/servers where text is translated to a language of your choice, and everyone is encouraged to use only that language to collaborate which can be such an exponentially fast way to learn languages without ever feeling like it's a chore.
So don't be afraid to seek out things that blur the lines between education and play! Foster that creativity and curiosity.
- bluSCALE4 2y agoI've done most of those things but they don't take. For some reason, grind games, pointless games take. Some educational games took but not many. Not enough.