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AIUI it's basically that the plan was similar to the PS2, where you have a "smart" CPU (Emotion Engine / Cell) and a "dumb" rasteriser (Graphic Synthesiser on P
by fredoralive 2y ago
AIUI it's basically that the plan was similar to the PS2, where you have a "smart" CPU (Emotion Engine / Cell) and a "dumb" rasteriser (Graphic Synthesiser on PS2), with the Cell SPEs taking the role of the vector units on the EE for things like transform + lighting. But the rasteriser chip project failed.
Then they tried the 2 Cells and software rendering approach, to try and keep it as an "in house" solution.
Finally they went to Nvidia and we got the final Cell + RSX solution.
- hurrdurr57 2y agoThis is what I've heard as well. They started with one cell, when it failed internal expectations they switched to two cells, then when they heard the rumors of what Microsoft was doing with the Xbox 360 they ran to Nvidia to get a real GPU.