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Often, the difficulty of bringing a game to OSX is porting DirectX graphics code to OpenGL. Once that's done, the hard part of Linux support is dealing with dis
by Scaevolus 14y ago
Often, the difficulty of bringing a game to OSX is porting DirectX graphics code to OpenGL. Once that's done, the hard part of Linux support is dealing with distribution fragmentation and dependencies.
Steam on Linux will probably ship with the audio/graphics/input libraries it needs, so 3rd party developers don't have to worry about environment nearly as much.
- Orva 14y agoPorting is not really so bad issue, problem is that all sound and input port code will not work after year or two because of libraries changing, forgotten and deprecated. What I really do hope that Steam will choose libraries which might concentrate development effort around those. That would be good thing for everyone, not just for game developers.