5 ms·
Why wouldn't they? It's called great sound design. Games of the 90s and early 2000s put a lot of effort in that. See Thief the dark project. Sound design can br
by Rinzler89 2y ago
Why wouldn't they? It's called great sound design. Games of the 90s and early 2000s put a lot of effort in that. See Thief the dark project. Sound design can bring more immersiveness than graphics alone. It's something forgotten in many games of today that keep beating the ray traced graphics horse
- knolan 2y agoI think it was a playful rhetorical question.
- netmare 2y agoI think it was a rhetorical question. I wasn't a big fan of the SS series, but those damn kamikaze still echo in my mind. I've even had nightmares about them...
- vanjajaja1 2y agothe way they start in the distance and blend into the rest of the sounds until... ".. wait what's that sound?"
- masfoobar 2y agoI love Thief - I am playing new levels (I think its black parade) One of my favourite games.
- danielbln 2y agoOh you can thank Creative for buying Aureal and throwing it in the trash. That crippled immersive/3D game sound design for a long time, I wouldn't be surprised if that had ripple effects l the way into today. Also there is no need to rag on ray tracing, a nicely ray traced game look wonderful. Ideally we have a feast for eyes as well as ears though.