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I was one the developers responsible for implementing the netcode on Serious Sam. We often slept under the desks in the offices at croteam after lurking usenet
by immortan 2y ago
I was one the developers responsible for implementing the netcode on Serious Sam. We often slept under the desks in the offices at croteam after lurking usenet. One post in particular described the QuakeWorld prediction system which inspired us. That night we coded a simplistic mvp as a colleague (hi dan) tested it over an old 486 nix machine acting as a router that we could simulate lag with. This was well before the actual game was built around it
- k__ 2y agoAwesome. I loved that game. I was a huge fan of co-op games and shooters, but all my friends wanted to play Counter Strike all the time. With Serious Sam I could at least sometimes motivate them to play something I liked. Thanks for your service! :D
- robertlagrant 2y agoWhy did you make the guys with exploding heads who run at you and their scream gets louder as they approach? I can still hear them.
- Rinzler89 2y agoWhy wouldn't they? It's called great sound design. Games of the 90s and early 2000s put a lot of effort in that. See Thief the dark project. Sound design can bring more immersiveness than graphics alone. It's something forgotten in many games of today that keep beating the ray traced graphics horse
- knolan 2y agoI think it was a playful rhetorical question.
- netmare 2y agoI think it was a rhetorical question. I wasn't a big fan of the SS series, but those damn kamikaze still echo in my mind. I've even had nightmares about them...
- vanjajaja1 2y agothe way they start in the distance and blend into the rest of the sounds until... ".. wait what's that sound?"
- masfoobar 2y agoI love Thief - I am playing new levels (I think its black parade) One of my favourite games.
- danielbln 2y agoOh you can thank Creative for buying Aureal and throwing it in the trash. That crippled immersive/3D game sound design for a long time, I wouldn't be surprised if that had ripple effects l the way into today. Also there is no need to rag on ray tracing, a nicely ray traced game look wonderful. Ideally we have a feast for eyes as well as ears though.
- kvakerok 2y agoThat's like one of the key selling features of the game. Great experience that also scars you for life.
- robertlagrant 2y agoExactly. See also: first headcrab fight with only a crowbar in Half-life.
- fileeditview 2y agoThis is THE one thing I remember from playing Half-life :)
- robertlagrant 2y agoThe other thing is when it comes over the intercom: Forget about Freeman! Anyone still down there is on there own! The worldbuilding in Half-life was so good. You weren't a character walking into rooms and enemies would attack you, like Doom and Quake. There was a big event happening, and you were just a part of it.
- nick7376182 2y agoIt's quite memorable in VR as well! If you get the chance I highly recommend playing HL Alyx with a valve index setup. It was on par with my first playthrough of the original HL so many years ago.
- Cthulhu_ 2y agoThe noises... the noises! Which are actually voice lines of people in torment played in reverse.
- kvakerok 2y agoHuh, it didn't do anything for me, I dodged it on the first jump and caught it mid-flight baseball bat style. The pack of sonic dogs was way worse. And the beaked hydra, with the constant metal drumming, ugh.
- ilamont 2y agoThe Witch in Left 4 Dead. Whoever cooked up the audio for that deserves an Oscar. https://youtu.be/C71U4CxD_J8?si=dvaDyhYCKtb5f069 https://youtu.be/C71U4CxD_J8?si=dvaDyhYCKtb5f069
- stavros 2y agoI love how there's an article about how some legendary game was made, and someone in the comments casually goes "oh yeah, I built that, fun times". It's great.
- stuartjohnson12 2y agoHacker News is so special for that. I posted a question about Django a while back and sure enough, in rolled the framework's creator to answer it.
- stavros 2y agoThat's great! Which creator was it? Simon Willison is very active here, I don't know if Adrian Holovaty ever was.
- AdmiralAsshat 2y agoHN is wonderful for that. I once commented on an article about Brave Browser that it was an ad extortion racket, and Brendan Eich showed up to call me an asshole. Good times!
- trwhite 2y agoLink?
- AdmiralAsshat 2y agoIf you know a good way of searching through my entire comment history I'm happy to search for it, but it was some years ago, and I post several comments a day, so it may be a tall order to manually page through my history.
- burkaman 2y agoYou can use the sort of official HN search engine like this: https://hn.algolia.com/?dateRange=all&page=0&prefix=true&query=admiralasshat%20eich&sort=byPopularity&type=all https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
- BirAdam 2y agoSerious Sam was one of my uncle’s favorite games (along with Duke Nukem 3D). He was a hugely important figure in my life, and playing through his favorites is a good way to keep connected to my memories of him. So, thanks to you and your coworkers! Excellent game, excellent multiplayer, and very good memories.
- seanhunter 2y agoThat game was legit. You should be proud that all your efforts resulted in something truly great that people loved to play. Thanks!
- vanjajaja1 2y agoyou've no doubt heard it many times, but the split screen game play was very appreciated