3 ms·
Impressive writeup. The deterministic aspect is not super popular anymore, I guess, but this entire post does make me wonder how the networking layer compares t
by michelledepeil 2y ago
Impressive writeup. The deterministic aspect is not super popular anymore, I guess, but this entire post does make me wonder how the networking layer compares to a slightly more modern multiplayer game.
- jtolmar 2y agoIt's very common in RTS. StarCraft 1 and 2 also use rolling lockstep.
- meheleventyone 2y agoBoth those games are contemporaries of the Serious Sam series though. StarCraft came out three years before the first Serious Sam! But yeah fighting games and RTS games both commonly use deterministic sims.