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The social aspect of vrchat is what makes it popular. None of what you described has any relevance to that. Fittingly, the equivalent projects started by the c
by dotnet00 2y ago
The social aspect of vrchat is what makes it popular. None of what you described has any relevance to that.
Fittingly, the equivalent projects started by the companies currently trying to stuff generative AI into everything fell completely flat.
People don't care about having AI generate exactly the world they want. People want the "wild"-ness and spontaneity that VRChat offers (finding a cool world someone made, running into real, interesting, people and hanging out with them). The issue being that as VRC grows/grew, they had to start taming that wildness (because it also allows for a lot of things not really compatible with monetization), but that slowly brings them closer to the over-sanitization problem that killed all the competitors.
- lmm 2y ago> The social aspect of vrchat is what makes it popular. None of what you described has any relevance to that. I bet chatting with Replika or Character AI is satisfying the same needs as VRChat for many of the people that either appeals to. I think that's what they were getting at.
- dotnet00 2y agoI guess they could be saying that. I don't really see the appeal of Replika/Character AI, while I do of VRC, so I'm obviously not in the target audience for the point they're making.