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The PC gaming industry is a perfect example of this. In the last 5-6 years I have had to install and use the following game stores: * Epic's Launcher * EA's O
by KennyBlanken 2y ago
The PC gaming industry is a perfect example of this. In the last 5-6 years I have had to install and use the following game stores:
* Epic's Launcher
* EA's Origin
* Ubisoft Connect
* Steam
* GOG
* Xbox Store
* Battle.net
I had a brief Gatcha game phase (before I realized how pay-to-advance it was) and that game had its own damn game-specific "launcher" as well.
Each one of these required creating an account, installs its own "overlay", background windows services, anti-cheat system (more background services!), has its own "social" system, and defaults to running at startup and minimizing (not quitting) when you click the window-close button unless you dig through the options.
Of course, each one of these games also has at least one type of currency unique to the game, which you can only convert in one direction, nor is there any way to move currency in the "store". Often that currency, and anything you bought with it, is locked to the particular platform on which it was purchased.
It's a complete mess, and nearly every single one of them is worse than Steam in terms of UX design and features.
Do we see any competition, resulting in lower prices, better terms of use for customers, or better quality software? Nope. Games are as expensive as ever, have even worse day-of-release bugs, more cheaters, and more microtransactions. Games are exclusive to one particular store either indefinitely or during the period after its release.
But according to Epic, why...if Epic can make its own app store for iOS, consumers will benefit! Bullshit. All that will happen is we'll have to install multiple app store apps on our phones, having each one collect data constantly about us...
- maccard 2y agoIt’s actually worse than on PC imo. Apple have a set of standards (google do too but slightly less so) that means that every app has to support Apple Pay and login with apple. This means I’m not giving my details to random third party with popular game, and I can try it and even spend money on it. With this new order, you can bet that I now have three different subscription management platforms with different rules, for example
- nottorp 2y ago> Of course, each one of these games also has at least one type of currency unique to the game, which you can only convert in one direction, nor is there any way to move currency in the "store". Often that currency, and anything you bought with it, is locked to the particular platform on which it was purchased. On steam and GoG you pay with government issued currency. If the others have a currency system just hard pass on them. If you could cure yourself of Gacha, you can do it.
- doikor 2y ago> But according to Epic, why...if Epic can make its own app store for iOS, consumers will benefit! Bullshit. All that will happen is we'll have to install multiple app store apps on our phones, having each one collect data constantly about us... Most of Epics arguments are that the developer will benefit by them taking a smaller cut then Apple/Google/Steam/etc so if they sell the game for the same price the developer gets to keep a couple percentage points more money. I don't remember any argument they have made that has put the customer as the beneficiary though there probably are some.
- doctorpangloss 2y ago> Do we see any competition, resulting in lower prices, better terms of use for customers, or better quality software? Nope. Games are as expensive as ever, have even worse day-of-release bugs, more cheaters, and more microtransactions. Games are exclusive to one particular store either indefinitely or during the period after its release. The gaming industry has enormous amounts of monetization and gameplay innovation, with the huge and vibrant middle that is disappearing from movies, books and music, so I have no idea what you’re talking about. It has never been a better time to find games.