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Reading the development history of the graphics engine of DOOM and especially QUAKE, it's a demonstration of John Carmack's perseverance. He would try a lot of
by hnthrowaway0328 2y ago
Reading the development history of the graphics engine of DOOM and especially QUAKE, it's a demonstration of John Carmack's perseverance.
He would try a lot of algorithms until he hits something genius enough to solve the problem. I have a feeling this is the situation when you dig in something so hard that solution eventually comes to you.
- dannyobrien 2y agoCarmack is definitely someone who was determined -- and quick. When Carmack was working (I think on Quake), you could follow his todo list, which he kept stored in a .plan file on his server. If you used the Unix shell command "finger johnc@idsoftware.com" command, it would send the text of that file. It was pretty amazing to watch him crank through his tasks in near real time. The texts are archived here: https://github.com/ESWAT/john-carmack-plan-archive https://github.com/ESWAT/john-carmack-plan-archive He is also pretty good at poker, apparently: http://www.ntk.net/1998/02/13/?l=114#l http://www.ntk.net/1998/02/13/?l=114#l