3 ms·
The hip swivel worked well, functionally, but I always lamented how stiff the character animation looked because of it. Was the vertex compression responsible
by trilinearnz 2y ago
The hip swivel worked well, functionally, but I always lamented how stiff the character animation looked because of it.
Was the vertex compression responsible for the wobbling/swimming effect you'd see on models, when running Q1 and Q2 in OpenGL mode?
- paulryanrogers 2y agoYes