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The turning point I recall being the "multimedia" era. Sounds cards, video cards, and CD drives took things to another level and leap frogged many consoles.
by paulryanrogers 2y ago
The turning point I recall being the "multimedia" era. Sounds cards, video cards, and CD drives took things to another level and leap frogged many consoles.
- Foobar8568 2y agoI would estimate my parents to have bought a 486dx back in 91/92 in Europe, I remember we had https://www.computinghistory.org.uk/det/44379/Sound-Blaster-Pro-Value-Edition/ https://www.computinghistory.org.uk/det/44379/Sound-Blaster-... with Indianapolis 500 and lemmings. And I remember to have played wolf3d at a neighbor before we had that computer. Atari/Amiga were better but I'd say it was indeed the turning point. So yeah your comment is spot on.
- pezezin 2y agoI think it is difficult to pinpoint the turning point, but I would say it was the launch of the 3dfx Voodoo in late 1996, and the release of GLQuake the following year. Up until that point you could argue that consoles were more powerful or adequate for gaming, but after that point there was no discussion.
- layer8 2y agoIt was already with games like Comanche (voxel graphics) and Wolfenstein 3D in 1992, which weren’t possible on the home computers of the time. Basically, it was with the advent of relatively affordable 486 PCs with VGA cards. Next came the CD-ROM based games like Rebel Assault in 1993. At that point it was literally “game over” for home computers.
- pezezin 2y agoI was thinking more about consoles. I remember reading some articles about the PSX and the N64 and how they would kill PC gaming, and then the Voodoo happened... But if we are talking about home computers like the Amiga, Ataris and such, then I fully agree with you. My first computer was a 486 with the big Creative Discovery CD 16 kit, so many good memories...