3 ms·
Quake 1 and 2 did this as well. I wasted so much time with details that later got botched by the vertex compression. I think Quake 3 had vertex animation too, b
by paulryanrogers 2y ago
Quake 1 and 2 did this as well. I wasted so much time with details that later got botched by the vertex compression. I think Quake 3 had vertex animation too, but they split the character at the hips so it could face away from the direction of travel.
- trilinearnz 2y agoThe hip swivel worked well, functionally, but I always lamented how stiff the character animation looked because of it. Was the vertex compression responsible for the wobbling/swimming effect you'd see on models, when running Q1 and Q2 in OpenGL mode?
- paulryanrogers 2y agoYes