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I'm not saying PCs were especially good for games, but that that was one of the main things they were bought and used for, at least at home. Again, we're talki
by wheels 2y ago
I'm not saying PCs were especially good for games, but that that was one of the main things they were bought and used for, at least at home. Again, we're talking 90s, not 80s. By the 1993, Windows had already won, and a home computer was almost always going to be an x86 running Windows or DOS. Saying they weren't meant for gaming is paramount to saying computer games weren't a thing in that period. We're way past Commodore being relevant by then.
That was the era of Lemmings, Prince of Persia, Dune, Sim City, Wolfenstein 3D, Leisuresuit Larry -- plus a bajillion other smaller games. It wasn't the best gaming platform, but it's bonkers to say that computer games weren't really a thing then, or that the designers of computers were blind to that.
We're at that point at the era where "multimedia" was a buzz word, and I remember getting CD-ROMS with edutainment stuff that had real video in it -- that was a big deal around then.
- Maxatar 2y agoI think you're now shifting from your original claim that games were always a part of PC sales, which I disagree with, and a cursory review of market share supports my stance, to now focusing on 1993 and beyond. To that end I think the article is fair to point out that DOOM was programmed to run on computers that did not have the kind of hardware support for gaming that many other home computer systems had, and because of that techniques had to be carefully engineered to get such games to run on them. Consider that many of the games you mentioned such as Lemmings, Prince of Persia, and Sim City were not even released on the PC originally and were ported to the PC often times years after their initial release. In 1990 PCs including clones made up only 15% of market share, whereas by 1994 they made up over half of the home computer market share. The 90s were a wild time and a lot of things changed over a small period of time.
- wheels 2y agoI think you read more into my initial point than I was trying to say -- there are two things: - PCs were always used for games (softening that: at least by the 286 era that was already true) - By 1993 PCs were also designed with games in mind But it doesn't follow that PCs were always designed with gaming in mind. They weren't, but since they were always used for that, even if they weren't designed for them, after a decade of such usage, it became a design concern.
- paulryanrogers 2y agoThe turning point I recall being the "multimedia" era. Sounds cards, video cards, and CD drives took things to another level and leap frogged many consoles.
- Foobar8568 2y agoI would estimate my parents to have bought a 486dx back in 91/92 in Europe, I remember we had https://www.computinghistory.org.uk/det/44379/Sound-Blaster-Pro-Value-Edition/ https://www.computinghistory.org.uk/det/44379/Sound-Blaster-... with Indianapolis 500 and lemmings. And I remember to have played wolf3d at a neighbor before we had that computer. Atari/Amiga were better but I'd say it was indeed the turning point. So yeah your comment is spot on.
- pezezin 2y agoI think it is difficult to pinpoint the turning point, but I would say it was the launch of the 3dfx Voodoo in late 1996, and the release of GLQuake the following year. Up until that point you could argue that consoles were more powerful or adequate for gaming, but after that point there was no discussion.
- layer8 2y agoIt was already with games like Comanche (voxel graphics) and Wolfenstein 3D in 1992, which weren’t possible on the home computers of the time. Basically, it was with the advent of relatively affordable 486 PCs with VGA cards. Next came the CD-ROM based games like Rebel Assault in 1993. At that point it was literally “game over” for home computers.
- pezezin 2y agoI was thinking more about consoles. I remember reading some articles about the PSX and the N64 and how they would kill PC gaming, and then the Voodoo happened... But if we are talking about home computers like the Amiga, Ataris and such, then I fully agree with you. My first computer was a 486 with the big Creative Discovery CD 16 kit, so many good memories...
- jajko 2y agoMy parents bought PC in 1993. 95% of the usage by me were games. 100% of the reasons for upgrades for next decade and a half were only due to games. Doom made folks want PC, it just didnt work that well on consoles. Then multimedia and windows 95 in PCs steamrolled everything else, even with high prices and famous MS instability. If you needed all-in-1 solution, PC was the way to go.
- Maxatar 2y agoAbsolutely if you bought a PC in 1993 it would have been suitable for gaming, but that was not the claim I replied to which claimed that PCs had always been suitable for gaming and that games were always a significant part of the PC market. If you bought a PC in the 80s, you didn't buy it for gaming and PCs did not have hardware support for gaming like other home computer systems did. Finally, and I would have thought a website like this would be aware of this fact, you don't develop video games to run on the latest hardware. DOOMs official system requirements was a 386 with 4 MB of RAM.
- hackeraccount 2y ago"multimedia". Just hearing the word makes me the smell that era.