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it's simple: Sprites! even the most hardware-deficient gaming systems had them. The PC didn't. Systems with hardware sprites include arcade video games of the
by m463 2y ago
it's simple: Sprites!
even the most hardware-deficient gaming systems had them. The PC didn't.
Systems with hardware sprites include arcade video games of the 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Famicom (1983), Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap.
https://en.wikipedia.org/wiki/Sprite_(computer_graphics) https://en.wikipedia.org/wiki/Sprite_(computer_graphics)
the pc had: VGA
https://en.wikipedia.org/wiki/Video_Graphics_Array https://en.wikipedia.org/wiki/Video_Graphics_Array
- MegaDeKay 2y ago> even the most hardware-deficient gaming systems had them Not quite! The Apple II didn't. Neither did the IIgs nor the Mac.
- m463 2y agoI wouldn't call them gaming systems. still don't :)
- pezezin 2y agoNot only sprites, but also scrolling backgrounds! There is no question that those machines were much more suited for 2D games, at least until the 486 could brute force them. On the other hand, the simple framebuffer of the VGA was much more flexible, and was the better approach for those early 3D games. Mode 13h for the win!