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Can't say I agree. I also remember the late 80s and early 90s and PCs were simply not well equipped to run video games. Home computers that did run video games
by Maxatar 2y ago
Can't say I agree. I also remember the late 80s and early 90s and PCs were simply not well equipped to run video games. Home computers that did run video games had special hardware dedicated for it, like the Commodore 64, the MSX, and the ZX Spectrum, but PCs weren't geared for games.
In fact, another one of Carmack's contributions to PC gaming was porting Super Mario 3 to the PC and demoing it to Nintendo as a proof of concept for smooth pixel sized scrolling, which was something that PCs were very poor at. His approach was to basically do a graphical diff frame by frame and only render the parts of the screen that changed, whereas all the other home computers I mentioned and even gaming consoles like the NES and Sega Master System had dedicated hardware for scrolling sprites.
Nintendo did not go forward with Carmack's proposal, wanting to keep their games exclusive to their own platform, but Carmack and id Software did manage to use that technology to develop Commander Keen. Prior to Commander Keen there were maybe 3-4 PC games that had any kind of pixel scrolling whatsoever and it was fairly limited.
- wheels 2y agoI'm not saying PCs were especially good for games, but that that was one of the main things they were bought and used for, at least at home. Again, we're talking 90s, not 80s. By the 1993, Windows had already won, and a home computer was almost always going to be an x86 running Windows or DOS. Saying they weren't meant for gaming is paramount to saying computer games weren't a thing in that period. We're way past Commodore being relevant by then. That was the era of Lemmings, Prince of Persia, Dune, Sim City, Wolfenstein 3D, Leisuresuit Larry -- plus a bajillion other smaller games. It wasn't the best gaming platform, but it's bonkers to say that computer games weren't really a thing then, or that the designers of computers were blind to that. We're at that point at the era where "multimedia" was a buzz word, and I remember getting CD-ROMS with edutainment stuff that had real video in it -- that was a big deal around then.
- Maxatar 2y agoI think you're now shifting from your original claim that games were always a part of PC sales, which I disagree with, and a cursory review of market share supports my stance, to now focusing on 1993 and beyond. To that end I think the article is fair to point out that DOOM was programmed to run on computers that did not have the kind of hardware support for gaming that many other home computer systems had, and because of that techniques had to be carefully engineered to get such games to run on them. Consider that many of the games you mentioned such as Lemmings, Prince of Persia, and Sim City were not even released on the PC originally and were ported to the PC often times years after their initial release. In 1990 PCs including clones made up only 15% of market share, whereas by 1994 they made up over half of the home computer market share. The 90s were a wild time and a lot of things changed over a small period of time.
- wheels 2y agoI think you read more into my initial point than I was trying to say -- there are two things: - PCs were always used for games (softening that: at least by the 286 era that was already true) - By 1993 PCs were also designed with games in mind But it doesn't follow that PCs were always designed with gaming in mind. They weren't, but since they were always used for that, even if they weren't designed for them, after a decade of such usage, it became a design concern.
- paulryanrogers 2y agoThe turning point I recall being the "multimedia" era. Sounds cards, video cards, and CD drives took things to another level and leap frogged many consoles.
- Foobar8568 2y agoI would estimate my parents to have bought a 486dx back in 91/92 in Europe, I remember we had https://www.computinghistory.org.uk/det/44379/Sound-Blaster-Pro-Value-Edition/ https://www.computinghistory.org.uk/det/44379/Sound-Blaster-... with Indianapolis 500 and lemmings. And I remember to have played wolf3d at a neighbor before we had that computer. Atari/Amiga were better but I'd say it was indeed the turning point. So yeah your comment is spot on.
- pezezin 2y agoI think it is difficult to pinpoint the turning point, but I would say it was the launch of the 3dfx Voodoo in late 1996, and the release of GLQuake the following year. Up until that point you could argue that consoles were more powerful or adequate for gaming, but after that point there was no discussion.
- layer8 2y agoIt was already with games like Comanche (voxel graphics) and Wolfenstein 3D in 1992, which weren’t possible on the home computers of the time. Basically, it was with the advent of relatively affordable 486 PCs with VGA cards. Next came the CD-ROM based games like Rebel Assault in 1993. At that point it was literally “game over” for home computers.
- hackeraccount 2y ago"multimedia". Just hearing the word makes me the smell that era.
- justsomehnguy 2y agoAhem, MPC-1 was defined in 1991