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Yes, UI's (physical and software) have, in a lot of cases, gone off the rails. One of my examples is the change to the button on the side of iPhone 15 used to
by robomartin 2y ago
Yes, UI's (physical and software) have, in a lot of cases, gone off the rails.
One of my examples is the change to the button on the side of iPhone 15 used to switch between vibration and sound-on. I press it all the time by accident just by grabbing the phone. And, often enough, I have no idea I did. So, the phone doesn't ring.
Same with the ringer volume up/down buttons. Can I disable them in the lock screen? I don't think so. Once again, the ring volume is modified and you have no clue.
The other one, which is a UI issue in the sense that there does not seem to be an obvious way to deal with it, is what happens when I connect my Plantronics single-ear headset. The volume is reduced to around 15%, which is fine. However, when I turn it off, the volume does not return to the prior setting. Which means that EVERY TIME I use the headset for a call I have to remember to raise the volume or the ringer will not be loud enough when the phone is in my pocket.
My criteria has become simple these days: If you have to google how to do something with the UI of a piece of software or hardware, something could be wrong. I am not including complex tools like Maya, Solidworks, etc. Let's call those, professional tools. Anything else just needs to make sense. Not sure how anyone thought that not restoring a phone to the pre-headset level was a good idea, or having live buttons in lock mode that you cannot disable (or at least alter the way they respond in some reasonable way).