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About 11 years ago, after having written a tiny ray tracer from scratch using Java, I taught myself some ray tracing with POV-Ray. My goal was to learn a few P
by susam 2y ago
About 11 years ago, after having written a tiny ray tracer from scratch using Java, I taught myself some ray tracing with POV-Ray. My goal was to learn a few POV-Ray features each day over 25 days and render some interesting scenes that exercise those features.
I began with simple spheres and cubes and gradually progressed to more intricate shapes and textures. Here are the results:
https://github.com/susam/pov25 https://github.com/susam/pov25
The source code is in the "src/" directory. The rendered images are included in the README (scroll down to see them). I hope you like them!
- cl3misch 2y agoI find the kaleidoscope surprisingly cool. In hindsight it's obvious but to get this out of a raytracer is somewhat unexpected to me. https://github.com/susam/pov25#Kaleidoscope https://github.com/susam/pov25#Kaleidoscope
- kbr2000 2y agoCool indeed. A spin on it (also using POV-Ray), but using a photo (texture on an object) and animated (rotating that object, the texture, or the mirrors -- I forgot) in [0] and [1]. [0] https://www.youtube.com/watch?v=UJaBspDXgzs https://www.youtube.com/watch?v=UJaBspDXgzs [1] https://www.youtube.com/watch?v=Zc5uEwwr6S8 https://www.youtube.com/watch?v=Zc5uEwwr6S8