2 ms·
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by gafferongames 2y ago
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- remram 2y ago[flagged]
- gafferongames 2y ago[flagged]
- remram 2y ago[flagged]
- gafferongames 2y ago[flagged]
- remram 2y ago[flagged]
- deleted 2y ago[deleted]
- deleted 2y ago[deleted]
- gafferongames 2y ago[flagged]
- toast0 2y ago> Especially, why would you do it, when you'll be tracking latency per-player per-match at minimum for your own visibility already, and you could just batch process this data at the end of the day to take the average latency at each (lat, long) and output a greyscale bitmap where [0,255] indicates the latency from that lat/long square to the datacenter. You just need one grayscale image per-datacenter. Given lat,long is a guess and even if it is accurate, doesn't correspond very well to network latency, why wouldn't you use something like the source /24 or /48 rather than lat,lon. You don't get a pretty picture that way, I guess.
- remram 2y ago[flagged]
- gafferongames 2y ago[flagged]