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Having zero experience with Vulkan, and having touched OpenGL 15 years ago, I had to check out the "Hello World" aka draw a triangle on the screen. What a dooz
by TrackerFF 2y ago
Having zero experience with Vulkan, and having touched OpenGL 15 years ago, I had to check out the "Hello World" aka draw a triangle on the screen.
What a doozy.
I'm wondering, with all boilerplate / config code that's needed to do something as trivial as drawing a triangle, how will this inspire beginners to get into this kind of development?
EDIT: I understand that ideally, Vulkan should work as middleware - abstracted away from the application layer devs.
Are there any good higher-level APIs for Vulkan, or game engines that use Vulkan? Or must everyone "roll out" their own?