3 ms·
I noticed the post was tagged with 'gamedev' which might be relevant, STL used to be hard to optimize due to it doing lots of heap allocations. It has been a w
by unwind 2y ago
I noticed the post was tagged with 'gamedev' which might be relevant, STL used to be hard to optimize due to it doing lots of heap allocations.
It has been a while since I was in gamedev so perhaps not true anymore but sometimes these things change slowly with people/culture.