3 ms·
That's generally been my experience as well. However I've seen some frameworks where you can do collision imperatively. For example if (sprite.collide(tilemap
by ClimaxGravely 2y ago
That's generally been my experience as well.
However I've seen some frameworks where you can do collision imperatively. For example
if (sprite.collide(tilemap)) {do something}
These are generally on smaller less taxing frameworks (in this case I'm referring to haxeflixel) but they do exist!