4 ms·
I played Civ for the first time last year. It was addictive as everyone will tell you but the general consensus seems to be that 6 was a bit of a letdown for l
by CSMastermind 2y ago
I played Civ for the first time last year. It was addictive as everyone will tell you but the general consensus seems to be that 6 was a bit of a letdown for long time fans of series?
Interested to see what people think of the new one.
- jszymborski 2y agoThe games are never really well rounded on release, so they earn derision of long time fans. They get fully fleshed out with the expansions that get released later. My personal opinion is that even though the initial releases are a bit... empty, they introduce core mechanics that are (imho) fundamental improvements (e.g. no death stacks in Civ V, districts in Civ VI).
- rufus_foreman 2y agoThe no death stack rule is one of the reasons I am still playing IV. It's completely unrealistic. D-Day was not one unit per tile. D-Day was the same tactic that you would use in IV, stop production of anything but military and then show up on the enemy's border with a death stack.
- jszymborski 2y agoYou can still form corps and armies (i.e. stacks of up to three of one type of unit). I don't think combat "realism" is something Civ strives for, you might be better suited playing Total War if you want to micro-manage battles and the composition of your forces (which is tonnes of fun and I enjoy). But on the topic of realism, it's not exactly realistic for an area to hold an arbitrary number of troops. No hate to Civ IV though. Baba Yetu.
- rufus_foreman 2y ago>> it's not exactly realistic for an area to hold an arbitrary number of troops I don't expect it to be a war simulation but it should at least be somewhat grounded in reality. On D-Day the allies used 7,000 ships to land 130,000 on 5 beaches in a day. 850,000 troops and 150,000 vehicles within a few weeks. If they had more ships and troops to send, they would have used those too. I don't know what the upper limit would have been, but even the US, which was producing as much war material as the rest of the world combined, was not capable of producing troops or equipment that wouldn't fit on the battlefield. So, yeah I will stick with IV for now :) Will definitely try out VII when it comes out though, can't wait.
- yongjik 2y agoCiv 2 was the last one I played (after that... I became a dad), but you could station a phalanx in frigid arctic and it will stay put, for two thousand years, being a phalanx. Battle realism was not really something the series cared about.
- D13Fd 2y agoThat’s actually not as unrealistic as it seems. Units in Civ have maintenance costs that represent feeding, housing, replacing people when they die, etc.
- footy 2y agoI've been playing Civ for... longer than I'd care to admit and I was initially disappointed with the art style and mechanics of VI, but the art grew on me and the expansions made it much better than V ever was.
- gilmore606 2y agoCiv 4 was the last serious iteration, 5 and 6 are both ezmode simplified browser games at their core.
- senkora 2y agoLong time fans seem to think either 2, 4, or 6 is the best. The series has changed a lot over its run and different people like different things. (I personally prefer 4, because I don’t like one-unit-per-tile and because I feel like 4 had the best mods)