3 ms·
In that era, wasn't emulation so far behind the real hardware that you wouldn't have to worry about emulators until at least 5 years after the console came out?
by dehrmann 2y ago
In that era, wasn't emulation so far behind the real hardware that you wouldn't have to worry about emulators until at least 5 years after the console came out?
- vundercind 2y agohttps://en.m.wikipedia.org/wiki/Bleem https://en.m.wikipedia.org/wiki/Bleem!
- lupire 2y agoHN doesn't include! In URLs. Wikipedia hasa redirect to help. I enjoyed reading how the promptly developed proprietary copy-protection circumventing software had copy protection that was promptly circumvented.
- refactor_master 2y ago“Sony had accused Bleem! of engaging in unfair competition by allowing PlayStation BIOSs to be used on a personal computer (…) The Judge had rejected the notion, and issued a protective order to "protect David from Goliath".” “(As) Bleem! had (…) to deal with defense costs of $1 million per patent” The irony.
- FMecha 2y agoGBA emulation started right after the console's release; any checks against emulation around that time were primarily targeting bootleg/flash carts. Some PSP games also have anti-CFW (custom firmware) checks that will also trip emulators that haven't yet coded to deal with that.
- 0xcde4c3db 2y agoFun fact: GBA emulation and homebrew development actually started before the system's release [1]. IIRC, the official devkit was leaked, then someone wrote a summary of the low-level documentation and started circulating that, which (since the CPU had an off-the-shelf ARM core) was enough to start making rudimentary emulators and tech demos. [1] https://web.archive.org/web/20001214040900/http://www.zophar.net:80/gba.html https://web.archive.org/web/20001214040900/http://www.zophar...
- ClassyJacket 2y agoThat's so interesting, I'm surprised I never knew that. Also the GBA went on to sell 81 million units. Pretty good evidence emulation doesn't kill consoles.