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A PS2 developer may want to do so as a type of copy protection. Somebody today, when implementing a PS2 emulator would want to know about these techniques in o
by MereInterest 2y ago
A PS2 developer may want to do so as a type of copy protection. Somebody today, when implementing a PS2 emulator would want to know about these techniques in order to archive and document these games.
- jsheard 2y agoFor current systems, sure, a developer might want to make it difficult to run their game in an emulator to deter piracy. There were a handful of Wii games which did that since Dolphin matured while new Wii games were still being released. Nobody is making new commercial PS2 games anymore though, so any anti-emulator trick that wasn't deployed back in the day is never going to matter in practice.
- sroussey 2y agoIf you knew of the bug at the time of development, you could “future-proof” your copy protection, I suppose…
- dehrmann 2y agoIn that era, wasn't emulation so far behind the real hardware that you wouldn't have to worry about emulators until at least 5 years after the console came out?
- vundercind 2y agohttps://en.m.wikipedia.org/wiki/Bleem https://en.m.wikipedia.org/wiki/Bleem!
- lupire 2y agoHN doesn't include! In URLs. Wikipedia hasa redirect to help. I enjoyed reading how the promptly developed proprietary copy-protection circumventing software had copy protection that was promptly circumvented.
- refactor_master 2y ago“Sony had accused Bleem! of engaging in unfair competition by allowing PlayStation BIOSs to be used on a personal computer (…) The Judge had rejected the notion, and issued a protective order to "protect David from Goliath".” “(As) Bleem! had (…) to deal with defense costs of $1 million per patent” The irony.
- FMecha 2y agoGBA emulation started right after the console's release; any checks against emulation around that time were primarily targeting bootleg/flash carts. Some PSP games also have anti-CFW (custom firmware) checks that will also trip emulators that haven't yet coded to deal with that.
- 0xcde4c3db 2y agoFun fact: GBA emulation and homebrew development actually started before the system's release [1]. IIRC, the official devkit was leaked, then someone wrote a summary of the low-level documentation and started circulating that, which (since the CPU had an off-the-shelf ARM core) was enough to start making rudimentary emulators and tech demos. [1] https://web.archive.org/web/20001214040900/http://www.zophar.net:80/gba.html https://web.archive.org/web/20001214040900/http://www.zophar...
- ClassyJacket 2y agoThat's so interesting, I'm surprised I never knew that. Also the GBA went on to sell 81 million units. Pretty good evidence emulation doesn't kill consoles.