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If you think money will motivate the dev, why not lead with that in your issue? I don't think offering to pay money is against TOS. However, there is a large n
by nurple 2y ago
If you think money will motivate the dev, why not lead with that in your issue? I don't think offering to pay money is against TOS.
However, there is a large number of FOSS devs that don't give two shits about your money. Oh hey! Isn't that nice? Doing something you love, and something that brings value to your fellow human, without it being tainted by money?
Some people view the need of money as the problem, and the lack of it involved in their project a very conscious decision.
- KronisLV 2y ago> I don't think offering to pay money is against TOS. Yeah, that's why I think a bot for aggregating/suggesting financial support would be a good idea. Then again, when npm package maintainers were looking for donations and output that in the console, there was a lot of backlash, so I suspect similar opposition would happen to a bot commenting: "Hey, this project accepts financial support. If you'd like to indicate that this issue matters to you, you can optionally put money in a reward pool for this issue here: some_link. Money in the pool so far: X$." > However, there is a large number of FOSS devs that don't give two shits about your money. That's fair, but definitely isn't the situation for many, especially those who don't have cushy day jobs and are either financially struggling or just feeling the pressure of our current economy. Articles like this come to mind: https://staltz.com/software-below-the-poverty-line.html https://staltz.com/software-below-the-poverty-line.html The whole log4j debacle also comes to mind, summed up by this xkcd: https://xkcd.com/2347/ https://xkcd.com/2347/ > Some people view the need of money as the problem, and the lack of it involved in their project a very conscious decision. That is admirable, but you can't eat praise. Either way, that is their choice. I just feel that if there are a lot of companies extracting money from people with disposable income in the form of mobile games, gacha games and microtransactions wherever you can, as well as if there's a commonplace tipping culture for restaurants in many countries, might as well take the same principles and apply them to get some money in the hands of deserving developers. I'm not saying that it'd necessarily decrease burnout or solve the other issues about open source, but at the very least it'd give some financial stability. If people aren't urged towards that, very few will donate of their own volition, call it psychology.