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> Rather, it's that these interviews really, truly are an accurate description of what was going on in their head during the game. It's our fault for expecting
by kunle 14y ago
> Rather, it's that these interviews really, truly are an accurate description of what was going on in their head during the game. It's our fault for expecting a compelling narrative. Our expectation of divining some deep insight into their creative process is fundamentally flawed.
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This point is pretty spot on. I can imagine that when you're doing something that is percieved in hindsight as "great"; if you spent all your time doing it thinking about how "great" it was, you'd probably make all the wrong choices because you'd be all worried about making it look "great" in hindsight.
- suby 14y agoWhat I'm about to say might be absurd, but I've found this to be true of me playing computer games. I'll use Civilization II as an example -- I used to play Civilization II quite a bit, and occasionally I did absurdly well. If it ever got to that point and I paused to look at how good I was doing, I would then get out of the flow and be worried about messing up the game, worried if I was doing everything optimal, etc. I would inevitably end up not doing as well as I would have if I just kept on playing as normal.