2 ms·
That sounds wild to me. In c++ I remember a time where I increased the frame rate of a particle renderer from 20fps to 60fps+ simply by going from passing share
by jcelerier 2y ago
That sounds wild to me. In c++ I remember a time where I increased the frame rate of a particle renderer from 20fps to 60fps+ simply by going from passing shared_ptr (Arc equivalent) to passing references.
- 0x1ceb00da 2y agoNevermind. Just an Arc<>.