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Can we agree that it could be a 2nd or 3rd order effect of a design choice such as putting the menu system as part of the system's UI nudging developers to foll
by piva00 2y ago
Can we agree that it could be a 2nd or 3rd order effect of a design choice such as putting the menu system as part of the system's UI nudging developers to follow conventions instead of inventing their own menu UI because it resides inside a window which they can control completely, hence giving the thought of "I can do the menu however I want" a bit more probable?
It's hard to analyse and quantify this ergonomics objectively so I'm just spitballing a potential way that the menus in Mac apps follow much more the convention than Windows apps. I think Apple is also much better at keeping their UIs consistent than what the Windows team is, could also be another nudge to developers to follow them. And no, I'm not saying they're perfect, I hate all their UIs like the App Store, new System Settings (it's frankly stupid, also in responsiveness), Apple Music, etc.
Design choices are nudges, Apple's ecosystem has nudged developers much better into keeping some consistency across the system, it's much more jarring on macOS when an app doesn't follow conventions than on Windows.
- eviks 2y agoSure we can agree on nudges and indirect effects, it just wasn't the original statement I've argued with