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> That is the root cause of software slowness today. No. The root cause is that there's certain speed above which average user doesn't perceive much improvemen
by anal_reactor 2y ago
> That is the root cause of software slowness today.
No. The root cause is that there's certain speed above which average user doesn't perceive much improvement, so instead of optimizing the software to be as fast as possible, it's better to stick to that speed, put all the features we need, and minimize the expenditures.
Think about it this way: do you need your video games to be at 1000FPS, or is 120 enough and you'd rather see more graphics effects or lower price?
- mrob 2y agoI'd rather have 1000FPS. 1000FPS is enough for motion quality that's good enough to be mistaken for real motion, and unlike realistic image quality, all it needs is one skilled programmer. Chasing realistic image quality is so expensive that you need to target the biggest market to stand any chance of making a profit. It inevitably leads to modern game design, where everything is homogenized and dumbed down for the masses, and full of anti-consumer practices like micro-transactions and games as a service.
- anal_reactor 2y agoYou, sir, are not the target audience
- unleaded 2y agodo you have a 1000hz monitor?
- mrob 2y agoNo, but I could at least benefit from reduced latency by disabling vsync. The higher the frame rate the less obvious the tearing this causes. And monitor manufacturers are more likely to produce a 1000Hz monitor if there are already games that can render that fast.