3 ms·
> Seems like at a minimum there might be some asset reuse (or recreation) that could violate copyright. And maybe a trade dress issue, creating confusion in the
by Sohcahtoa82 2y ago
> Seems like at a minimum there might be some asset reuse (or recreation) that could violate copyright. And maybe a trade dress issue, creating confusion in the marketplace?
My understanding is that you can't copyright game mechanics, and you can't copyright an art style, so most game clones/rip-offs are not a violation.
However, it IS possible for it to be a copyright issue when a game is clearly an exact recreation/duplication of an original, in such a way that when placed side-by-side, they're nearly indistinguishable. There have been Tetris clones that have been successfully sued.
> Whether either of these (if actual avenues for redress) are worth the financial effort it'd take to pursue them? Given how much money indie games make, I doubt it.
Aye, there's the rub. Litigating is going to cost significantly more than anything that could possibly be gained.