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Are there any examples of an academic attempt at putting as much of a game into the GPU as possible? Like, architecting a game in a way that pretty much everyth
by Waterluvian 2y ago
Are there any examples of an academic attempt at putting as much of a game into the GPU as possible? Like, architecting a game in a way that pretty much everything, including game logic, could be implemented as a shader?
- andrewmcwatters 2y agoShadertoy is your best bet. There are a few people doing it there.
- Cloudef 2y agoPosted this in hn few days ago https://vkguide.dev/docs/gpudriven/gpu_driven_engines/ https://vkguide.dev/docs/gpudriven/gpu_driven_engines/
- eliasdaler 2y agoI know about two games which do very interesting stuff with modern GPU capabilities: * Noita * Teardown They both do their physics on GPU which results in some impressive effects and the level of destruction/world interaction which wasn't seen anywhere before. Here's an interesting Teardown engine overview by its devs: https://www.youtube.com/watch?v=tZP7vQKqrl8 https://www.youtube.com/watch?v=tZP7vQKqrl8