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> Please don't misinterpret this as gate keeping, but Vulkan is designed by and for professionals (not hobbyists). It is certainly not a rapid prototyping tool.
by andrewmcwatters 2y ago
> Please don't misinterpret this as gate keeping, but Vulkan is designed by and for professionals (not hobbyists). It is certainly not a rapid prototyping tool. Vulkan and OpenGL aren't comparable because Vulkan isn't merely a graphics API, but rather it's a low-level GPU API. For example you can use Vulkan in place of CUDA for running highly parallelized computations on the GPU (no graphics implied).
This is bullshit and it doesn't mean anything. In the days of OpenGL, you used the same initialization code regardless if you were a "professional" or a "hobbyist." Code is code.
It especially doesn't mean anything because people use CUDA for CUDA, and want to use Vulkan for graphics because OpenGL has been discontinued.