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How is it easier said than done? All three major GPU vendors (Intel, nvidia, AMD) have drivers have a very good support on all three major desktop platforms (Wi
by exDM69 2y ago
How is it easier said than done? All three major GPU vendors (Intel, nvidia, AMD) have drivers have a very good support on all three major desktop platforms (Windows, Linux and Macos), and it goes back to quite old hardware (Intel Skylake 2015, Nvidia Maxwell 2014, not sure about AMD).
If you know exactly which driver version(s) you require, you can explicitly check it at init time, or you can just check for the feature flags and require them at init (you need to do this explicitly anyways).
OpenGL 3.3 is a popular choice only because Apple dropped OpenGL support and HW features (tessellation, etc) were required for 4.x. You don't have a situation like that with Vulkan. You get all the latest SW features even on old HW.
Vulkan's explicit extensions/features setup is much much better than OpenGL ever was, and there are no "half assed" implementations out there like there were in OpenGL days. You don't end up using a feature by accident, and then have your app not work on a platform you didn't test on. The conformance test suite is very strict, so if a feature is supported it's very likely to work as advertised, much less driver bugs than in the OpenGL days.