3 ms·
Or consider julia for the game as you can start with dynamic types and JIT to get quick results and go static (even compile to cpp in the future) with https://d
by xgdgsc 2y ago
Or consider julia for the game as you can start with dynamic types and JIT to get quick results and go static (even compile to cpp in the future) with https://discourse.julialang.org/t/syslabcc-suzhou-tongyuans-proprietary-julia-aot-compiler-is-now-available-for-free-use-personal-educational-license-only/114633 https://discourse.julialang.org/t/syslabcc-suzhou-tongyuans-... later.
See discussions like https://discourse.julialang.org/t/rust-vs-c-and-vs-julia-and-other-at-least-relating-to-game-dev-leaving-rust-gamedev-after-3-years-and-ecs/113593/5 https://discourse.julialang.org/t/rust-vs-c-and-vs-julia-and...
https://discourse.julialang.org/t/should-we-make-a-push-into-gaming-industry/98792/18?page=3 https://discourse.julialang.org/t/should-we-make-a-push-into...
- germandiago 2y agoIn the future is always a hard path. Maybe does not fully happen.
- xgdgsc 2y agoYes. I tend to trust their team considering previous libraries they wrote. And if people in the game industry are interested, it might fully happen faster because the added incentive.