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If Apple would add native Vulkan support to macOS, it would most likely also go through a Metal "emulation layer" (just like their GL implementation, or the D3D
by flohofwoe 2y ago
If Apple would add native Vulkan support to macOS, it would most likely also go through a Metal "emulation layer" (just like their GL implementation, or the D3D12 implementation in the Game Porting Toolkit).
- talldayo 2y agoBecause everyone knows from MoltenVK, Metal-based API implementations are just so efficient.