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Surely there are options other than Python, GDScript, C, C++, C# to consider before making a new language? E.g. GDScript is characterized as "GDScript has minim
by _flux 2y ago
Surely there are options other than Python, GDScript, C, C++, C# to consider before making a new language? E.g. GDScript is characterized as "GDScript has minimal tooling. Most of Rust's best lints and static analysis features are missing": well, a new language is going to miss all tooling. And how long did it take Rust to get to the point where it has its best lints and static analysis features?
OCaml could have done fine in that comparison, based on the critique provided. Also, I haven't tried Zig, but based on what I've read, I do believe it would have been worth an evaluation as well.
- pjmlp 2y agoD for example, used by Remedy Games on some of their titles. "D: Using an Emerging Language in Quantum Break" https://www.gdcvault.com/play/1023819/D-Using-an-Emerging-Language https://www.gdcvault.com/play/1023819/D-Using-an-Emerging-La...
- PoignardAzur 2y ago> used by Remedy Games on some of their titles. You're implying present tense, but from what I remember, the studio gave up on D instantly after Ethan Watson (the guy who gave that talk) left. There have been no mention of D in gamedev in years.
- pjmlp 2y agoFrom English point of view, that sentece goes both ways. "used by" => in the past "some of their titles." => 1 or more And yes, C# was won out over D, in what concens AAA studios. But that wasn't the point, rather languages missing from OP's list.