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I think VALVe’s structure makes solving this problem basically impossible. It’s flat and people pick what to work on. If you solve the current cheating for an o
by noah_buddy 2y ago
I think VALVe’s structure makes solving this problem basically impossible. It’s flat and people pick what to work on. If you solve the current cheating for an old game, it’s fixed for a little while, probably months, until someone works a way around it (which they will). You’re back at square one, you haven’t moved the bottom line and people are still mad. No reasons for any eng to self select to work on it
- Sakos 2y agoCheating is something they face in CS and will face in Deadlock as well. I don't get why nobody there is interested enough (and competent enough) to work on cross-game anti-cheat.
- Narhem 2y agoI never really got this. I always played on servers with admins. You report somebody and see what happens. Not entirely sure why any game needs anything more complicated.
- sillysaurusx 2y agoIs it still that way? It seems likely that they’ve backpedaled on their flat hierarchy in decade and a half since they published that handbook.
- omnimus 2y agoWhy is it likely? Do you have any more info?
- bravetraveler 2y agoSimilarly interested; was under the impression they were private and intended to stay this way to maintain this exact dynamic. They aren't forced to grow - they can foster.
- beloch 2y agoThey have an IP that still has a lot of fans and users. They have giant heaps of money. It's almost as if these two things could be put together somehow... perhaps by hiring another studio to update TF2 or create TF3? Valve's real problem is that they have so much money they're no longer interested in opportunities to make money.