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> I wonder how feasible a Metal compatibility library wrapped around Vulkan would be? Sort of an inverse of the MoltenVK project? I don't see any reason why th
by tombert 2y ago
> I wonder how feasible a Metal compatibility library wrapped around Vulkan would be?
Sort of an inverse of the MoltenVK project? I don't see any reason why that would be infeasible other than "no one really wants this but me".
> Also, what is the best resource for learning Metal if all you know is some OpenGL 1.x from the old “Lego” book?
To be clear, I am not a graphics person, I'm a dude who dicks around with graphics occasionally to play with some kind of more graphical algorithm I read about, but I really don't know what I'm talking about.
That said, I went through this book, It's good enough: https://a.co/d/b3yjPMp https://a.co/d/b3yjPMp
A former coworker of mine also wrote this one if you're interested in iOS game dev, though I have not read it so I cannot speak to its quality: https://a.co/d/c99oE0Q https://a.co/d/c99oE0Q
- _mlbt 2y agoThanks! I always wanted to learn Metal, but it doesn’t seem like there are many resources on it other than Apple’s website.
- tombert 2y agoI also think FNA is pretty cool as well. It’s kind of “mid level” instead of low level, more or less like a light Direct3D. I think MonoGame is supposed to be comparable but I haven’t used it.